#include <d2CollisionDetection.h>
◆ IsColliding()
static bool d2CollisionDetection::IsColliding |
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d2Body * | a, |
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d2Body * | b, |
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std::vector< d2Contact > & | contacts ) |
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◆ IsCollidingCircleCircle()
static bool d2CollisionDetection::IsCollidingCircleCircle |
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d2Body * | a, |
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d2Body * | b, |
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std::vector< d2Contact > & | contacts ) |
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◆ IsCollidingPolygonCircle()
static bool d2CollisionDetection::IsCollidingPolygonCircle |
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d2Body * | polygon, |
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d2Body * | circle, |
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std::vector< d2Contact > & | contacts ) |
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◆ IsCollidingPolygonPolygon()
static bool d2CollisionDetection::IsCollidingPolygonPolygon |
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d2Body * | a, |
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d2Body * | b, |
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std::vector< d2Contact > & | contacts ) |
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The documentation for this struct was generated from the following file: