Dura2D
v0.1.0
An educational 2D game physics library
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This is the complete list of members for d2CollisionDetection, including all inherited members.
IsColliding(d2Body *a, d2Body *b, std::vector< d2Contact > &contacts) | d2CollisionDetection | static |
IsCollidingCircleCircle(d2Body *a, d2Body *b, std::vector< d2Contact > &contacts) | d2CollisionDetection | static |
IsCollidingPolygonCircle(d2Body *polygon, d2Body *circle, std::vector< d2Contact > &contacts) | d2CollisionDetection | static |
IsCollidingPolygonPolygon(d2Body *a, d2Body *b, std::vector< d2Contact > &contacts) | d2CollisionDetection | static |